Alef Education launches its first project in US

Alef Education launches its first project in US

ABU DHABI, 16th October, 2018 (WAM) -- Alef Education, a UAE-based education technology company, has announced the launch of its innovative Alef education system in the United States. The system will be used at Harlem Children’s Zone, HCZ, schools in New York city, starting from 15th October, 2018.

Alef education system brings together a blend of the latest technology and pedagogical approaches geared towards learners of today.

Commenting on the new partnership, Geoffrey Alphonso, CEO of Alef Education said, "As a leading education technology company, we want to play a significant role in the creation of the next generation of innovative individuals around the world, and continue to provide the latest innovations in Artifical Intelligence-based and technology-driven education solutions within a holistic education system."

The implementation of Alef education system in Harlem Children’s Zone schools in New York city, he noted, is a quantum leap in Alef's longterm mission to leverage technology and provide students with the personalised education they need to succeed, while also empowering teachers with real time, actionable data.

In turn, Geoffrey Canada, President of the Harlem Children’s Zone schools in New York and Chairman of NexGen Education, said, "We are pleased to welcome Alef Education’s innovative education system into our schools in New York as of October 2018.

Education systems across the world are witnessing unprecedented transformations and a transition to a more dynamic education based on new technologies. In this context, we have decided to adopt this program to further enrich the resources available to our students to ensure they have access to the best the digital education industry has to offer."

A key component of the system is the ‘Alef Platform’, which has three main pillars: an easy-to-use digital learning environment; a high quality digital content developed to engage learning with a blend of videos, interactivities and games; and real time data provided within each lesson to enable educators to support learning and identify student strengths and weaknesses.